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Proyectos

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Knowing and interacting while Gaming for the Blind, KIGB

Periodo: 2013 - 2016
Financiamiento: CONICYT

Objetivos:

To design, implement and evaluate a multimodal videogame application for enhancing cognition in people with visual disabilities To develop, rehearse and appropriate mental models through gaming to better knowing and understanding cognitive spatial structures, and navigation skills in people with visual disabilities.

Equipo

Productos

Stage 1 :Videogame design and development (year 1, 2014) Stage 2 : Evbaluation (software testing, usability, educational software evaluation) (year 1, 2014 and 2, 2015). Stage 3 : Videogame impact evaluation (Year2, 2015)